BIS fnc aircraftCatapultLaunch: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1. | |version1= 1.68 | ||
|gr1= Aircraft Carrier | |gr1= Aircraft Carrier | ||
|descr= < | |descr= Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config. | ||
<syntaxhighlight lang="cpp"> | |||
// Example of a CfgVehicles subclass definition | |||
tailHook = true; // Allow to land on carrier | |||
class CarrierOpsCompatability | |||
{ | |||
ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; // List of animation played to animate tailhook. Defined in model.cfg (type user) | |||
ArrestHookAnimationStates[] = {0,0.53,1}; // Tailhook animation states when down, hooked, up. | |||
ArrestHookMemoryPoint = "pos_tailhook"; // TailHook memory point in plane model.p3d | |||
ArrestMaxAllowedSpeed = 275; // Max speed km/h allowed for successful landing | |||
ArrestSlowDownStep = 0.8; // Simulation step for calcualting how smooth plane will be slowed down. | |||
ArrestVelocityReduction = -12; // Speed reduced per simulation step | |||
LaunchVelocity = 300; // Speed required for take off | |||
LaunchVelocityIncrease = 10; // Speed increased per simulation step | |||
LaunchAccelerationStep = 0.001; // Simulation step for calcualting how smooth plane will launched from carrier catapult. | |||
LaunchBarMemoryPoint = "pos_gear_f_hook"; // LaunchBar memory point | |||
}; | |||
</syntaxhighlight> | |||
|s1= [aircraft, direction] call [[BIS_fnc_aircraftCatapultLaunch]] | |||
|p1= aircraft: [[Object]] - the aircraft that should be launched | |||
|p2= direction: [[Number]] - (optional, default {{ic|[[direction]] aircraft}}) direction to launch the aircraft off to | |||
|r1= [[Nothing]] | |||
|x1= <code>[_plane] call BIS_fnc_AircraftCatapultLaunch;</code> | |||
|seealso= [[BIS_fnc_aircraftTailhook]] | |||
}} | }} |
Revision as of 09:49, 13 August 2021
Description
- Description:
- Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config.
// Example of a CfgVehicles subclass definition tailHook = true; // Allow to land on carrier class CarrierOpsCompatability { ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; // List of animation played to animate tailhook. Defined in model.cfg (type user) ArrestHookAnimationStates[] = {0,0.53,1}; // Tailhook animation states when down, hooked, up. ArrestHookMemoryPoint = "pos_tailhook"; // TailHook memory point in plane model.p3d ArrestMaxAllowedSpeed = 275; // Max speed km/h allowed for successful landing ArrestSlowDownStep = 0.8; // Simulation step for calcualting how smooth plane will be slowed down. ArrestVelocityReduction = -12; // Speed reduced per simulation step LaunchVelocity = 300; // Speed required for take off LaunchVelocityIncrease = 10; // Speed increased per simulation step LaunchAccelerationStep = 0.001; // Simulation step for calcualting how smooth plane will launched from carrier catapult. LaunchBarMemoryPoint = "pos_gear_f_hook"; // LaunchBar memory point };
- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- [aircraft, direction] call BIS_fnc_aircraftCatapultLaunch
- Parameters:
- aircraft: Object - the aircraft that should be launched
- direction: Number - (optional, default
direction aircraft
) direction to launch the aircraft off to - Return Value:
- Nothing
Examples
- Example 1:
[_plane] call BIS_fnc_AircraftCatapultLaunch;
Additional Information
- See also:
- BIS_fnc_aircraftTailhook
Notes
-
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