isLaserOn: Difference between revisions
| Lou Montana (talk | contribs) m (Some wiki formatting) | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
| Line 16: | Line 16: | ||
| |p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| |x1= < | |x1= <sqf>if (isLaserOn _vehicle) then { hint "target ready" };</sqf> | ||
| |r1= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise | |r1= [[Boolean]] - [[true]] when laser is on, [[false]] otherwise | ||
Revision as of 11:23, 4 May 2022
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units.
- Groups:
- Weapons
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean - true when laser is on, false otherwise
Examples
- Example 1:
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	