set3DENAttributes: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.56 | |||
| | |gr1= Eden Editor | ||
|descr= Set entity [[Eden Editor: Entity Attributes|attributes]]. | |||
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. | |||
For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | |||
{{Feature|important|Attributes are available only within the Eden Editor workspace and cannot be accessed in scenario preview or exported scenario!}} | |||
| | |s1= [[set3DENAttributes]] [<nowiki/>[entities1, class1, value1], [entities2, class2, value2], ...] | ||
| | |p1= entitiesN: [[Array]] of types [[Eden Entity]] or [[Eden ID]] | ||
|p2= classN: [[String]] - attribute name | |||
| | |p3= valueN: [[Anything]] - new attribute value | ||
|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> | |x1= <code>{{cc|Set all selected objects as playable}} | ||
[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]]]];</code> | |||
|seealso= [[get3DENAttribute]] [[clear3DENAttribute]] | |seealso= [[get3DENAttribute]] [[clear3DENAttribute]] | ||
}} | }} |
Revision as of 14:44, 13 June 2021
Description
- Description:
- Set entity attributes. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[entities1, class1, value1], [entities2, class2, value2], ...]
- Parameters:
- entitiesN: Array of types Eden Entity or Eden ID
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
// Set all selected objects as playable set3DENAttributes [[get3DENSelected "Object","ControlMP",true]];
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
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