BIS fnc startLoadingScreen: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
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"myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code>
"myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code>


|seealso= [[BIS_fnc_endLoadingScreen]], [[startLoadingScreen]], [[endLoadingScreen]]
|seealso= [[BIS_fnc_endLoadingScreen]] [[startLoadingScreen]], [[endLoadingScreen]]
}}
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Revision as of 12:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Register a loading screen. Start the loading when it is the first one registered.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[screenId, layout] call BIS_fnc_startLoadingScreen
Parameters:
screenId: String - screen ID, will be used in BIS_fnc_endLoadingScreen
layout: String - loading text. has no effect in Arma 3
Return Value:
Boolean - true when registered

Examples

Example 1:
["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen; uiSleep 3; "myLoadingScreen" call BIS_fnc_endLoadingScreen;

Additional Information

See also:
BIS_fnc_endLoadingScreen startLoadingScreenendLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note