BIS fnc removeDestroyedCuratorEditableObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|gr1= Curator | |gr1= Curator | ||
|descr= | |descr= Make destroyed curator objects non-editable. | ||
|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]] | |s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]] |
Revision as of 22:04, 19 June 2021
Description
Syntax
- Syntax:
- [object, parentClasses] call BIS_fnc_removeDestroyedCuratorEditableObjects
- Parameters:
- object: Object - Curator module or objects to be removed after death
- parentClasses: Array of strings - Parent classes of objects to be removed (e.g., "Man")
- Return Value:
- Boolean
Examples
- Example 1:
[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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