BIS fnc 3DENNotification: Difference between revisions
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m (note about behaviour outside of Eden Editor) |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
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|s1= [text, type, duration, animate] call [[BIS_fnc_3DENNotification]] | |s1= [text, type, duration, animate] call [[BIS_fnc_3DENNotification]] | ||
|p1= text: [[String]] - Either text or class from | |p1= text: [[String]] - Either text or class from {{hl|Cfg3DEN >> Notifications}} | ||
|p2= type: [[Number]] - (Optional, default 0) 0: Notification (Green) 1: Warning (Red) | |p2= type: [[Number]] - (Optional, default 0) 0: Notification (Green) 1: Warning (Red) |
Revision as of 00:16, 16 November 2021
Description
- Description:
- Shows notification in the Eden Editor.
- Execution:
- call
- Problems:
- This function needs Display3DEN (
findDisplay 313
) to be active and visible in order to work. During scenario preview its effect will not be visible and during a scenario play-through it will throw an error. - Groups:
- Eden Editor
Syntax
- Syntax:
- [text, type, duration, animate] call BIS_fnc_3DENNotification
- Parameters:
- text: String - Either text or class from Cfg3DEN >> Notifications
- type: Number - (Optional, default 0) 0: Notification (Green) 1: Warning (Red)
- duration: Number - (Optional, default 2) Duration in seconds (+ 1 sec for each new line)
- animate: Boolean - (Optional, default true) Toggle animation
- Return Value:
- Number - Selected Mode
Examples
- Example 1:
["This is an animated notification", 0] call BIS_fnc_3DENNotification;
- Example 2:
["This is a warning that is not animated", 1, 2, false] call BIS_fnc_3DENNotification;
Additional Information
- See also:
- Eden Editor BIS_fnc_3DENShowMessage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note