set3DENAttributes: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
||
Line 22: | Line 22: | ||
|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= <code> | |x1= <code>// Set all selected objects as playable | ||
[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]]]];</code> | [[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]]]];</code> | ||
|seealso= [[get3DENAttribute]] [[clear3DENAttribute]] | |seealso= [[get3DENAttribute]] [[clear3DENAttribute]] | ||
}} | }} |
Revision as of 11:26, 12 May 2022
Description
- Description:
- Set entity attributes. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[entities1, class1, value1], [entities2, class2, value2], ...]
- Parameters:
- entitiesN: Array of Eden Entity or Eden ID
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
// Set all selected objects as playable set3DENAttributes [[get3DENSelected "Object","ControlMP",true]];
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note