setObjectTexture: Difference between revisions

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| object '''setObjectTexture''' texture |= Syntax
| [[Object]] '''setObjectTexture''' [selection number,"TextureFile"] |= Syntax


|p1= object: [[Object]] |= Parameter 1
|p1= [[Object]] |= Parameter 1


|p2= texture: [[Array]] |= Parameter 2
|p2= selection number: [[Number]]
|p3= TextureFile: [[String]]


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 08:12, 31 August 2007

Hover & click on the images for description

Description

Description:
Textures object selection with texture named in array. Array has the form [selection number,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
Object setObjectTexture [selection number,"TextureFile"]
Parameters:
Object
selection number: Number
TextureFile: String
Return Value:
Nothing

Examples

Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"] 

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
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Notes

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.

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