ctrlActivate: Difference between revisions
Lou Montana (talk | contribs)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>")  | 
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|r1= [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>ctrlActivate _control;</sqf>  | ||
|x2= <code>_control [[ctrlEnable]] false;  | |x2= <code>_control [[ctrlEnable]] false;  | ||
[[ctrlActivate]] _control; // Action fired.  | [[ctrlActivate]] _control; // Action fired.  | ||
Revision as of 13:16, 5 May 2022
Description
- Description:
 - Launch actions attached to given (button based) control. 
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2) - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - ctrlActivate controlName
 - Parameters:
 - controlName: Control
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - ctrlActivate _control;
 - Example 2:
 _control ctrlEnable false; ctrlActivate _control; // Action fired.
Additional Information
- See also:
 - allControls allDisplays controlsGroupCtrl ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlClassName ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp displayParent
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control