nextWeatherChange: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|mp= Each client and the server can have differing weather.
|mp= Each client and the server can have differing weather.
|seealso= [[fog]] [[fogForecast]] [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
}}
}}

Revision as of 17:24, 20 January 2022

Hover & click on the images for description

Description

Description:
Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Multiplayer:
Each client and the server can have differing weather.
Groups:
Environment

Syntax

Syntax:
nextWeatherChange
Return Value:
Number

Examples

Example 1:
_seconds = nextWeatherChange;

Additional Information

See also:
fog fogForecast setFog overcastsetOvercastovercastForecastforceWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note