ppEffectDestroy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>")
Line 31: Line 31:
|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>[[ppEffectDestroy]] _hndl;</code>
|x1= <sqf>ppEffectDestroy _hndl;</sqf>


|x2= <code>[[ppEffectDestroy]] [_hndl0, _hndl1, _hndl2];</code>
|x2= <code>[[ppEffectDestroy]] [_hndl0, _hndl1, _hndl2];</code>

Revision as of 13:17, 5 May 2022

Hover & click on the images for description

Description

Description:
Destroy Post process effects given by handle or array of handles.
Groups:
Camera Control

Syntax

Syntax:
ppEffectDestroy effect
Parameters:
effect: Number - effect handle
Return Value:
Nothing

Alternative Syntax

Syntax:
ppEffectDestroy [effect1,...]
Parameters:
[effect1,...]: Array - array of effect handles -
effect1: Number - effect handle
Return Value:
Nothing

Examples

Example 1:
ppEffectDestroy _hndl;
Example 2:
ppEffectDestroy [_hndl0, _hndl1, _hndl2];

Additional Information

See also:
Post process effects ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectCreate ppEffectCommit ppEffectCommitted ppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note