shownCompass: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[if]] ([[shownCompass]]) [[then]] {[[hint]] "You have Compass enabled"};</code> | |x1= <code>[[if]] ([[shownCompass]]) [[then]] {[[hint]] "You have Compass enabled"};</code> | ||
|seealso= [[showCompass]] [[visibleCompass]] [[shownGPS]] | |seealso= [[showCompass]] [[visibleCompass]] [[shownGPS]] [[shownWatch]], [[shownHUD]] | ||
}} | }} | ||
Revision as of 18:32, 20 January 2022
Description
- Description:
- Checks if client has Compass enabled in description.ext (showCompass param) or force enabled with showCompass command.
- Groups:
- Interaction
Syntax
- Syntax:
- shownCompass
- Return Value:
- Boolean
Examples
- Example 1:
if (shownCompass) then {hint "You have Compass enabled"};
Additional Information
- See also:
- showCompass visibleCompass shownGPS shownWatchshownHUD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 9, 2020 - 08:12 (UTC)
- POLPOX
- Even if you're aiming down a sight (which is usually you can't open the compass), shownCompass returns true if you press the compass key (K).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction