BIS fnc feedbackInit: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") | Lou Montana (talk | contribs)  m (Text replacement - "Post process effects" to "Post Process Effects") | ||
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| |x1= <sqf>call BIS_fnc_feedbackInit;</sqf> | |x1= <sqf>call BIS_fnc_feedbackInit;</sqf> | ||
| |seealso= [[Post  | |seealso= [[Post Process Effects]] | ||
| }} | }} | ||
Latest revision as of 23:24, 12 July 2022
Description
- Description:
- Init function for feedback system. Declaration of variables, eventhandlers, etc. for in-game effects. Engine use only.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- call BIS_fnc_feedbackInit
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_feedbackInit;
Additional Information
- See also:
- Post Process Effects
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	