mineActive: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 16: Line 16:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>if (mineActive _mine) [[then]] {[[hint]] "BOOM!"};</code>
|x1= <code>if (mineActive _mine) then {[[hint]] "BOOM!"};</code>


|seealso= [[allMines]] [[detectedMines]] [[mineDetectedBy]] [[createMine]] [[revealMine]]
|seealso= [[allMines]] [[detectedMines]] [[mineDetectedBy]] [[createMine]] [[revealMine]]
}}
}}

Revision as of 11:13, 12 May 2022

Hover & click on the images for description

Description

Description:
Checks if the given mine is active.
Groups:
Mines

Syntax

Syntax:
mineActive obj
Parameters:
obj: Object
Return Value:
Boolean

Examples

Example 1:
if (mineActive _mine) then {hint "BOOM!"};

Additional Information

See also:
allMines detectedMines mineDetectedBy createMine revealMine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note