set3DENModelsVisible: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 15: | Line 15: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>set3DENModelsVisible [<nowiki/>true, | |x1= <code>set3DENModelsVisible [<nowiki/>true, true];</code> | ||
|seealso= [[get3DENLinesVisible]] [[get3DENIconsVisible]] | |seealso= [[get3DENLinesVisible]] [[get3DENIconsVisible]] | ||
}} | }} |
Revision as of 11:17, 12 May 2022
Description
- Description:
- Enables or disables trigger area visibility.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENModelsVisible [map, scene]
- Parameters:
- map: Boolean
- scene: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
set3DENModelsVisible [true, true];
Additional Information
- See also:
- get3DENLinesVisible get3DENIconsVisible
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note