ctrlActivate: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
				||
| Line 30: | Line 30: | ||
|x1= <sqf>ctrlActivate _control;</sqf>  | |x1= <sqf>ctrlActivate _control;</sqf>  | ||
|x2= <code>_control ctrlEnable false;  | |x2= <code>_control ctrlEnable false;  | ||
ctrlActivate _control; // Action fired.</code>  | |||
</code>  | |||
|seealso= [[allControls]] [[allDisplays]] [[controlsGroupCtrl]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlClassName]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] [[displayParent]]  | |seealso= [[allControls]] [[allDisplays]] [[controlsGroupCtrl]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlClassName]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] [[displayParent]]  | ||
}}  | }}  | ||
Revision as of 13:00, 12 May 2022
Description
- Description:
 - Launch actions attached to given (button based) control. 
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2) - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - ctrlActivate controlName
 - Parameters:
 - controlName: Control
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - ctrlActivate _control;
 - Example 2:
 _control ctrlEnable false; ctrlActivate _control; // Action fired.
Additional Information
- See also:
 - allControls allDisplays controlsGroupCtrl ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlClassName ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp displayParent
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control