setStamina: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 39: | Line 39: | ||
<code>getStamina player; // 8.58 | <code>getStamina player; // 8.58 | ||
getFatigue player; // 0 | getFatigue player; // 0 | ||
player | player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle. </code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 13:05, 12 May 2022
Description
- Description:
- Set units' stamina (seconds until depletion)
- Groups:
- Stamina System
Syntax
- Syntax:
- unit setStamina stamina
- Parameters:
- unit: Object
- stamina: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setStamina 42;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 30, 2015 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on December 26, 2018 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.