getResolution: Difference between revisions
| m (Replaced <code> with <sqf>) | Killzone Kid (talk | contribs)  No edit summary | ||
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| |s1= [[getResolution]] | |s1= [[getResolution]] | ||
| |r1= [[Array]] - {{hl|[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]}} | |r1= [[Array]] - {{hl|[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead, textureQuality]}} | ||
| * {{hl|screenW}}: [[Number]] - width of the screen in pixels | * {{hl|screenW}}: [[Number]] - width of the screen in pixels | ||
| * {{hl|screenH}}: [[Number]] - height of the screen in pixels | * {{hl|screenH}}: [[Number]] - height of the screen in pixels | ||
| Line 45: | Line 45: | ||
| * {{GVI|arma3|1.94}} {{hl|fovLeft}}: [[Number]] - horizontal FOV in [[rad | radians]], the same as{{hl|fovLeft}} value from the user profile | * {{GVI|arma3|1.94}} {{hl|fovLeft}}: [[Number]] - horizontal FOV in [[rad | radians]], the same as{{hl|fovLeft}} value from the user profile | ||
| * {{GVI|arma3|1.94}} {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) | * {{GVI|arma3|1.94}} {{hl|tripleHead}}: [[Boolean]] - [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) | ||
| * {{GVI|arma3|2.10}} {{hl|textureQuality}}: [[Number]] - current texture quality set in user preferences in 0...1 range, where 0 is lowest, 1 is highest | |||
| |x1= <sqf>private _res = getResolution;</sqf> | |x1= <sqf>private _res = getResolution;</sqf> | ||
Revision as of 09:40, 6 July 2022
Description
- Description:
- Returns an array containing all information about current client screen resolution.
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead, textureQuality]
- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
 - Arma 3 - Very Small - Small - Normal - Large - Very Large - 0.47 - 0.55 - 0.7 - 0.85 - 1 
  1.94 fovTop: Number - vertical FOV in  radians, the same as fovTop value from the user profile 1.94 fovTop: Number - vertical FOV in  radians, the same as fovTop value from the user profile
 1.94 fovLeft: Number - horizontal FOV in  radians, the same asfovLeft value from the user profile 1.94 fovLeft: Number - horizontal FOV in  radians, the same asfovLeft value from the user profile
 1.94 tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) 1.94 tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs)
 2.10 textureQuality: Number - current texture quality set in user preferences in 0...1 range, where 0 is lowest, 1 is highest 2.10 textureQuality: Number - current texture quality set in user preferences in 0...1 range, where 0 is lowest, 1 is highest
 
Examples
- Example 1:
- 
Example result with a single 16:9 monitor:
Example result with a triple 16:9 monitor setup:[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]Example result on a dedicated server:[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ][ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.
 
	

