BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")  | 
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|r1= [[Boolean]] - Returns true if all animations started.  | |r1= [[Boolean]] - Returns true if all animations started.  | ||
|x1= <code>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call   | |x1= <code>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</code>  | ||
|seealso=  | |seealso=  | ||
}}  | }}  | ||
Revision as of 16:56, 13 July 2022
Description
- Description:
 - Plays a range of animations for a specific set of units, intended for use during cutscenes.
 - Execution:
 - call
 - Groups:
 - Scenes
 
Syntax
- Syntax:
 - param call BIS_fnc_sceneSetAnimationsForGroup
 - Parameters:
 - Array - Units that should play animations.
 - Array - Array of animation names (in format String) to play.
 - Return Value:
 - Boolean - Returns true if all animations started.
 
Examples
- Example 1:
 private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
 - See also needed
 
Notes
- 
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