BIS fnc bitflagsUnset: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3") |
Lou Montana (talk | contribs) m (Text replacement - "[[BIS fnc " to "[[BIS_fnc_") |
||
Line 26: | Line 26: | ||
[2 + 4 + 8, 1 + 8 + 8 + 2 + 2] call BIS_fnc_bitflagsUnset; // 10 (which is 2 + 8, since 1 + 8 + 8 + 2 + 2 is in fact 1 + 4 + 16)</sqf> | [2 + 4 + 8, 1 + 8 + 8 + 2 + 2] call BIS_fnc_bitflagsUnset; // 10 (which is 2 + 8, since 1 + 8 + 8 + 2 + 2 is in fact 1 + 4 + 16)</sqf> | ||
|seealso= [[BIS_fnc_bitflagsFlip]] [[BIS_fnc_bitflagsCheck]] [[BIS_fnc_bitflagsToArray]] [[ | |seealso= [[BIS_fnc_bitflagsFlip]] [[BIS_fnc_bitflagsCheck]] [[BIS_fnc_bitflagsToArray]] [[BIS_fnc_bitflagsSet]] | ||
}} | }} |
Latest revision as of 18:04, 13 July 2022
Description
- Description:
- Unsets one or more flags in the given flagset, represented with decimal or hexadecimal number
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
To check which flags are present in given flagset use BIS_fnc_bitflagsToArray
Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216) - Execution:
- call
- Groups:
- Bitwise
Syntax
- Syntax:
- [flagset, flag] call BIS_fnc_bitflagsUnset
- Parameters:
- flagset: Number - flagset
- flag: Number - one or more flags to unset
- Return Value:
- Number - new flagset with given flag or flags unset
Examples
- Example 1:
- [2 + 4 + 8, 8] call BIS_fnc_bitflagsUnset; // 6 (which is 2 + 4) [2 + 4 + 8, 2 + 8] call BIS_fnc_bitflagsUnset; // 4 [2 + 4 + 8, 1 + 8] call BIS_fnc_bitflagsUnset; // 6 (which is 2 + 4) [2 + 4 + 8, 1 + 8 + 8 + 2 + 2] call BIS_fnc_bitflagsUnset; // 10 (which is 2 + 8, since 1 + 8 + 8 + 2 + 2 is in fact 1 + 4 + 16)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note