didJIP: Difference between revisions
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|gr1= Multiplayer | |gr1= Multiplayer | ||
|descr= Checks if the current client Joined In Progress. | |descr= Checks if the current client {{Link|Multiplayer Scripting#Join In Progress|Joined In Progress}}. | ||
|s1= | |s1= [[didJIP]] | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf> | |x1= <sqf> | ||
if (didJIP) then | |||
{ | |||
hint "you're late to the party!"; | |||
}; | |||
</sqf> | |||
|seealso= [[didJIPOwner]] [[exportJIPMessages]] | |seealso= [[didJIPOwner]] [[exportJIPMessages]] | ||
}} | }} | ||
{{Note | |||
|user= Commy2 | |||
|timestamp= 20160223223300 | |||
|text= reports false in {{hl|CfgFunctions}} with <syntaxhighlight lang="cpp" inline>preInit = 1;</syntaxhighlight> even when the client joined in progress. | |||
}} | |||
< | |||
Latest revision as of 23:33, 31 December 2025
Description
- Description:
- Checks if the current client Joined In Progress.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
Additional Information
- See also:
- didJIPOwner exportJIPMessages
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Feb 23, 2016 - 22:33 (UTC)
-
reports false in CfgFunctions with
preInit = 1;even when the client joined in progress.