BIS fnc sideIsEnemy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Side relations" to "Side Relations") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
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Line 13: | Line 13: | ||
|p2= sideB: [[Side]] | |p2= sideB: [[Side]] | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - true if side B is enemy to side A. | ||
|x1= <sqf>private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.</sqf> | |x1= <sqf>private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.</sqf> |
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side Relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - true if side B is enemy to side A.
Examples
- Example 1:
Additional Information
Notes
-
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