BIS fnc 3DENNotification: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Eden Editor" to "Eden Editor") |
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|s1= [text, type, duration, animate] call [[BIS_fnc_3DENNotification]] | |s1= [text, type, duration, animate] call [[BIS_fnc_3DENNotification]] | ||
|p1= text: [[String]] - Either text or class from <sqf inline>"Cfg3DEN" >> "Notifications"</sqf> | |p1= text: [[String]] or [[Structured Text]] - Either text or class from <sqf inline>"Cfg3DEN" >> "Notifications"</sqf> | ||
|p2= type: [[Number]] - (Optional, default 0) 0: Notification (Green) 1: Warning (Red) | |p2= type: [[Number]] - (Optional, default 0) 0: Notification (Green) 1: Warning (Red) |
Revision as of 21:53, 12 October 2023
Description
- Description:
- Shows notification banner with given text, animated or not, at the top of the screen in the Eden Editor.
Since 2.10 this function will no longer throw an error outside of Eden Editor. Because Display3DEN (findDisplay 313) is not available, it will only play the sound according to the message type. The sound is played through the UI channel with playSoundUI. - Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [text, type, duration, animate] call BIS_fnc_3DENNotification
- Parameters:
- text: String or Structured Text - Either text or class from "Cfg3DEN" >> "Notifications"
- type: Number - (Optional, default 0) 0: Notification (Green) 1: Warning (Red)
- duration: Number - (Optional, default 2) Duration in seconds (+ 1 sec for each new line)
- animate: Boolean - (Optional, default true) Toggle animation
- since 2.10
- volume: Number - (Optional, default 1) volume adjustment
- Return Value:
- Number - Selected Mode
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Eden Editor BIS_fnc_3DENShowMessage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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