Known Issues – Arma Reforger
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As of '''0.9.9.47''': | |||
* All vehicles will disappear after 10 minutes of not using them | |||
* Playing in the fullscreen can cut the bottom part of the UI information for the weapons and turrets | |||
* Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server | |||
** Workaround: Delete entities in smaller batches | |||
* Right-clicking when using GM will open an empty radial or it will center the cursor instead of opening the context menu | |||
* Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable | |||
* After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted | |||
* Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret | |||
* Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode | |||
* Players that reconnect to the server are missing rights to use ArmaVision and Building interface. The only way is to disconnect from the server and connect back. | |||
* Spawning on the radio in the vehicle into the driver seat will not allow a player to control the vehicle until he changes the seat or leaves the vehicle and re-enters it | |||
* Players sometimes cannot join already existing groups on the server after they connect | |||
* Players reconnecting to the server are not joining the group where they were and need to rejoin the group | |||
* Players can soft-lock themself when joining a server with a mod that they reported. They need to cancel the mod report in the Workshop to be able to join the server | |||
* Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS | |||
* Most AIs in a group are inert during fight with multiple targets | |||
* Tracers have no color in night | |||
* Respawning on the radio in the vehicle will not allow player to use gadgets | |||
* Radial menu is empty after one GM player disconnects | |||
* Screen effects (from blood loss for example) are displayed over UI elements such as chat | |||
* Radio frequency defaults to 32 (or 38 for Soviets) no matter the group | |||
* Downloading progress can overflow 100% due to bad data count. Happens when downloading of same addon is repeated. | |||
{{Feature|important| | |||
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.<br> | |||
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts. | |||
}} | |||
{{GameCategory|armaR|Support}} | {{GameCategory|armaR|Support}} |
Revision as of 12:41, 27 July 2023
As of 0.9.9.47:
- All vehicles will disappear after 10 minutes of not using them
- Playing in the fullscreen can cut the bottom part of the UI information for the weapons and turrets
- Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
- Workaround: Delete entities in smaller batches
- Right-clicking when using GM will open an empty radial or it will center the cursor instead of opening the context menu
- Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable
- After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
- Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
- Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
- Players that reconnect to the server are missing rights to use ArmaVision and Building interface. The only way is to disconnect from the server and connect back.
- Spawning on the radio in the vehicle into the driver seat will not allow a player to control the vehicle until he changes the seat or leaves the vehicle and re-enters it
- Players sometimes cannot join already existing groups on the server after they connect
- Players reconnecting to the server are not joining the group where they were and need to rejoin the group
- Players can soft-lock themself when joining a server with a mod that they reported. They need to cancel the mod report in the Workshop to be able to join the server
- Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS
- Most AIs in a group are inert during fight with multiple targets
- Tracers have no color in night
- Respawning on the radio in the vehicle will not allow player to use gadgets
- Radial menu is empty after one GM player disconnects
- Screen effects (from blood loss for example) are displayed over UI elements such as chat
- Radio frequency defaults to 32 (or 38 for Soviets) no matter the group
- Downloading progress can overflow 100% due to bad data count. Happens when downloading of same addon is repeated.