cutObj: Difference between revisions

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|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened


|p5= {{GVI|arma3|2.16}} drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD.
|p5= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD
|p5since= arma3 2.16


|r1= [[Nothing]]
|r1= [[Nothing]]
Line 55: Line 56:
|p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened


|p26= {{GVI|arma3|2.16}} drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD.
|p26= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD
|p26since= arma3 2.16


|r2= [[Nothing]]
|r2= [[Nothing]]
Line 73: Line 75:
|p45= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p45= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened


|p46= {{GVI|arma3|2.16}} drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD.
|p46= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD
|p46since= arma3 2.16


|r3= [[Number]] - number of the allocated layer
|r3= [[Number]] - number of the allocated layer


|x1= <sqf>cutObj ["TVSet", "PLAIN"];
|x1= <sqf>
cutObj ["TVSet", "PLAIN", 2]</sqf>
cutObj ["TVSet", "PLAIN"];
cutObj ["TVSet", "PLAIN", 2];
</sqf>


|x2= <sqf>2 cutObj ["Sphere", "PLAIN"];</sqf>
|x2= <sqf>2 cutObj ["Sphere", "PLAIN"];</sqf>

Revision as of 16:45, 7 November 2023

Hover & click on the images for description

Description

Description:
Displays an object defined in the global config in CfgTitles.
Arma 3
For greater efficiency and ease of modability, it is recommended to use named layers with Syntax 3.
Groups:
GUI Control

Syntax 1

Syntax:
cutObj [class, type, speed, showInMap, drawOverHUD]
Parameters:
class: String - the className of the object defined in configFile >> "CfgTitles" >> class
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
Return Value:
Nothing

Syntax 2

Syntax:
layer cutObj [class, type, speed, showInMap, drawOverHUD]
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
class: String - the className of the object defined in configFile >> "CfgTitles" >> class
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutObj [class, type, speed, showInMap, drawOverHUD]
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
class: String - the className of the object defined in configFile >> "CfgTitles" >> class
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutObj ["TVSet", "PLAIN"]; cutObj ["TVSet", "PLAIN", 2];
Example 2:
2 cutObj ["Sphere", "PLAIN"];
Example 3:
private _layer = "layer1" cutObj ["BISLogo", "PLAIN"];

Additional Information

See also:
allCutLayers titleObj cutText cutRsc cutFadeOut allActiveTitleEffects activeTitleEffectParams

Notes

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Only post proven facts here! Add Note