cutObj: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )T([a-z])" to "$1t$3") |
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|p23= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | |p23= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | ||
|p24= speed: [[Number]] - (Optional, default -1) | |p24= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource | ||
|p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened | |p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened |
Latest revision as of 12:32, 8 November 2023
Description
- Description:
- Displays an object defined in the global config in CfgTitles.
- Groups:
- GUI Control
Syntax 1
- Syntax:
- cutObj [class, type, speed, showInMap, drawOverHUD]
- Parameters:
- class: String - the className of the object defined in configFile >> "CfgTitles" >> class
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 2.16
- drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
- Return Value:
- Nothing
Syntax 2
- Syntax:
- layer cutObj [class, type, speed, showInMap, drawOverHUD]
- Parameters:
- layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
- class: String - the className of the object defined in configFile >> "CfgTitles" >> class
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 2.16
- drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
- Return Value:
- Nothing
Syntax 3
- Syntax:
- layerName cutObj [class, type, speed, showInMap, drawOverHUD]
- Parameters:
- layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
- class: String - the className of the object defined in configFile >> "CfgTitles" >> class
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 2.16
- drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
- Return Value:
- Number - number of the allocated layer
Examples
- Example 1:
- cutObj ["TVSet", "PLAIN"]; cutObj ["TVSet", "PLAIN", 2];
- Example 2:
- 2 cutObj ["Sphere", "PLAIN"];
- Example 3:
Additional Information
- See also:
- allCutLayers titleObj cutText cutRsc cutFadeOut allActiveTitleEffects activeTitleEffectParams
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect