ctrlEnable: Difference between revisions
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Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.  | Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.  | ||
|s1= [[ctrlEnable]]   | |s1= [[ctrlEnable]] [idc, enable]  | ||
|p1= idc: [[Number]] - control IDC  | |p1= idc: [[Number]] - control IDC  | ||
Latest revision as of 11:46, 5 May 2024
Description
- Description:
 - Enables or disables a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read Arma: GUI Configuration for more information about user dialogs and controls.
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - ctrlEnable [idc, enable]
 - Parameters:
 - idc: Number - control IDC
 - enable: Boolean - true to enable the control, false to disable it
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - controlName ctrlEnable enable
 - Parameters:
 - controlName: Control
 - enable: Boolean
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 - ctrlEnabled
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Jul 20, 2017 - 11:59 (UTC)
 - 
Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.
As a general rule of thumb, enabled controls should only be already on the top of the GUI. 
- Posted on Sep 07, 2020 - 22:26 (UTC)
 - 
One can disable a control when it is loaded by using ctrlEnable in the onLoad event handler.
class MyDialog { class MyControl { onLoad = "(_this # 0) ctrlEnable false;"; }; };
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.75
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control
 - Scripting Commands: Local Effect