Object Spawner – DayZ

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* Enable cfgGameplay.json, (see the [[DayZ:Gameplay Settings|Gameplay settings documentation]] for {{hl|cfgGameplay.json}} configuration)
* Enable cfgGameplay.json, (see the [[DayZ:Gameplay Settings|Gameplay settings documentation]] for {{hl|cfgGameplay.json}} configuration)
* Create a new .json file ''(for example spawnerData.json)'' in your Mission folder, copy the contents of the template bellow into this new file
* Create a new .json file ''(for example spawnerData.json)'' in your Mission folder, copy the contents of the template below into this new file
<spoiler text="Show the template...">
<spoiler text="Show the template...">
<syntaxhighlight lang="json">
<syntaxhighlight lang="json">

Latest revision as of 16:46, 26 September 2024

What is the Object Spawner?

The Object Spawner addresses the need of our community to add additional detail to the world through a list of map objects together with their position and orientation.

Objects from such lists are spawned into the world at the start of the server mission.

Please note that spawning a lot of objects this way may have impact on both the server and client performance.

How to create and use a custom spawn list

  • Enable cfgGameplay.json, (see the Gameplay settings documentation for cfgGameplay.json configuration)
  • Create a new .json file (for example spawnerData.json) in your Mission folder, copy the contents of the template below into this new file

{
	"Objects": [
		{
			"name": "Land_Wall_Gate_FenR",
			"pos": [
				8406.501953125,
				107.73682403564453,
				12782.3388671875
							4395.167480,
				339.012421,
				10353.140625
			],
			"ypr": [
				0.0,
				0.0,
				0.0
			],
			"scale": 2
		},
		{
			"name": "Land_Wall_Gate_FenR",
			"pos": [
				84104395.501953125,
				107339.73682403564453,
				1278210356.3388671875
			],
			"ypr": [
				0.0,
				0.0,
				0.0
			],
			"scale": 1
		},
		{
			"name": "Land_Wall_Gate_FenR",
			"pos": [
				84164395.501953125,
				107339.73682403564453,
				1278210359.3388671875
			],
			"ypr": [
				0.0,
				0.0,
				0.0
			],
			"scale": 0.5
		},
		{
			"name": "Land_Wall_Gate_FenR",
			"pos": [
				84224395.501953125,
				107339.73682403564453,
				1278210362.3388671875
			],
			"ypr": [
				0.0,
				0.0,
				0.0
			],
			"scale": 0.25
		},
		{
			"name": "Apple",
			"pos": [
				4395.501953125,
				339.73682403564453,
				10362.3388671875
			],
			"ypr": [
				0.0,
				0.0,
				0.0
			],
			"scale": 1,
			"enableCEPersistency": true
		}
	]
}
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  • Edit the contents as needed. Do note each object's entry needs to end with a comma, except the last one.
  • In the cfgGameplay.json file, locate the "objectSpawnersArr" and input your previously created .json as a parameter (example: "objectSpawnersArr": ["spawnerData.json" ])

Details

The cfgGameplay.json contains a filename array:

"objectSpawnersArr": ["mySpawnData1.json","mySpawnData2.json","mySpawnData3.json"]

Where each JSON file contains a list of objects to be spawned in the world at the start of the server mission.

Parameters

Type Parameter Details
string name Class name of the object to be spawned
vector pos Position of the object in the world
vector ypr Orientation as Yaw, Pitch and Roll in degrees
float scale Multiplayer of the original object's size
bool enableCEPersistency Spawns without persistence. Once the player takes it, persistence will be enabled if available.

Limitations

Only these paths are supported for p3d spawning:

  • DZ/plants
  • DZ/plants_bliss
  • DZ/rocks
  • DZ/rocks_bliss
If the specified object does not exist (class or path to a model), log message with "Object spawner failed to spawn" will appear in the server RPT file.