screenToWorldDirection: Difference between revisions

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m (Text replacement - "↵|version1= 2.18↵↵|branch= dev↵" to " |version1= 2.18 ")
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|p1= screen: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)
|p1= screen: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)


|r1= [[Array]] - [[Vector3D]] world vector
|r1= [[Vector3D]] - world vector


|s2= camera [[screenToWorldDirection]] position
|s2= camera [[screenToWorldDirection]] position
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|p22= position: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)
|p22= position: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)


|r2= [[Array]] - [[Vector3D]] world vector
|r2= [[Vector3D]] - world vector


|x1= <sqf>private _vec = screenToWorldDirection [0.5, 0.5]; // a vector pointing to the front of the camera</sqf>
|x1= <sqf>private _vec = screenToWorldDirection [0.5, 0.5]; // a vector pointing to the front of the camera</sqf>

Latest revision as of 18:05, 3 April 2026

Hover & click on the images for description

Description

Description:
Returns the 3D vector in world corresponding to the given point on the screen (in UI coordinates), as if the vector was aiming from the camera to the screen position.
Groups:
Positions

Syntax

Syntax:
screenToWorldDirection screen
Parameters:
screen: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Vector3D - world vector

Alternative Syntax

Syntax:
camera screenToWorldDirection position
Parameters:
camera: Object - camera object
position: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Vector3D - world vector

Examples

Example 1:
private _vec = screenToWorldDirection [0.5, 0.5]; // a vector pointing to the front of the camera

Additional Information

See also:
SafeZone worldToScreen screenToWorld

Notes

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