serverCommandAvailable: Difference between revisions
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(synced order with source provided by Dedmen; removed enabletest and disabletest as requested; fixed availability of captureframe and captureslowframe; same for logentities and exportjipqueue; added missing restartserveraftermission and shutdownaftermission) |
(added note about rcon permissions state for serverCommandAvailable sqf command) |
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|descr= Returns [[true]] if given [[serverCommand]] is available on current machine, [[false]] if not. | |descr= Returns [[true]] if given [[serverCommand]] is available on current machine, [[false]] if not. | ||
{{Feature|informative| | |||
Execution via [[BattlEye#RCon|RCon]] is basically being '''logged-in''' as [[admin]] in terms of permissions. | |||
}} | |||
{{{!}} class="wikitable align-center" | {{{!}} class="wikitable align-center" |
Latest revision as of 15:40, 29 October 2024
Description
- Description:
- Returns true if given serverCommand is available on current machine, false if not.
Arma 3 Multiplayer Server Commands Available to Client Voted Admin Logged Admin Server Host #login, #userlist, #beclient, #vote #kick, #debug #lock, #unlock, #maxping, #maxdesync, #maxpacketloss #logout, #restart, #mission, #missions, #reassign, #monitor, #init #shutdown, #restartserver, #restartserveraftermission, #shutdownaftermission, #dctimeout, #exec, #monitords, #beserver #logentities, #exportjipqueue Profiling type builds only: #captureframe, #captureslowframe To check if a server command can be executed in the current environment, use serverCommandExecutable.
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommandAvailable command
- Parameters:
- command: String
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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