Audio: Collision – Arma Reforger

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{{GameCategory|armaR|Modding|Audio|Guidelines}}

Latest revision as of 13:32, 26 February 2025

Vegetation

Signals:

  • BushContact: connected to SoundType parameter on Tree entity
  • BushHeight: height of the Bush object. Relies on boundingbox and can deliver unexpected results.
SoundTypes Signal Value
None 0
Bush 1
Leafy 2
Conifer 3
Stump 4
Withered 5
LeafyDomestic 6
Bush_Leafy 7
Bush_Reed 8
Bush_Small 9


Special

Signals:

  • SpecialContact: type of entity the character collides with
  • SpecialContactEntityHeight: height of the colliding object; relies on boundingbox and can deliver unexpected results, but can be overridden on the Prefab.
SoundTypes Signal Value
None 0
Barbed Wire 1