Audio: Collision – Arma Reforger
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Lou Montana (talk | contribs) m (Text replacement - "armaR|Modding|Guidelines}}" to "armaR|Modding|Guidelines|Audio}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|armaR\|Modding\|(Guidelines|Tutorials)\|([^=↵]*)\}\}" to "{{GameCategory|armaR|Modding|$2|$1}}") |
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{{GameCategory|armaR|Modding|Guidelines | {{GameCategory|armaR|Modding|Audio|Guidelines}} |
Latest revision as of 13:32, 26 February 2025
Vegetation
Signals:
- BushContact: connected to SoundType parameter on Tree entity
- BushHeight: height of the Bush object. Relies on boundingbox and can deliver unexpected results.
SoundTypes | Signal Value |
---|---|
None | 0 |
Bush | 1 |
Leafy | 2 |
Conifer | 3 |
Stump | 4 |
Withered | 5 |
LeafyDomestic | 6 |
Bush_Leafy | 7 |
Bush_Reed | 8 |
Bush_Small | 9 |
Special
Signals:
- SpecialContact: type of entity the character collides with
- SpecialContactEntityHeight: height of the colliding object; relies on boundingbox and can deliver unexpected results, but can be overridden on the Prefab.
SoundTypes | Signal Value |
---|---|
None | 0 |
Barbed Wire | 1 |