setObjectTexture: Difference between revisions

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| Textures object selection with texture named in array.  
| Textures object selection with texture named in array.  


Array has the form [selection number,"Texture"]. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description
Array has the form [selectionNumber,"Texture"]. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0). |= Description
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| [[Object]] '''setObjectTexture''' [selection number,"TextureFile"] |= Syntax
| object '''setObjectTexture''' [selectionNumber,texture] |= Syntax


|p1= [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1
 
|p2= [selectionNumber,texture]: [[Array]] |= Parameter 2
|p2= selection number: [[Number]]
|p3= selectionNumber: [[Number]] |= Parameter 3
|p3= TextureFile: [[String]]
|p4= texture: [[String]] |= Parameter 4


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 20:05, 25 January 2009

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Description

Description:
Textures object selection with texture named in array. Array has the form [selectionNumber,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
object setObjectTexture [selectionNumber,texture]
Parameters:
object: Object
[selectionNumber,texture]: Array
selectionNumber: Number
texture: String
Return Value:
Nothing

Examples

Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"] 

Additional Information

See also:
See also needed

Notes

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Notes

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.

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