add3DENConnection: Difference between revisions

From Bohemia Interactive Community
m (note about correct type)
m (fixed docs)
 
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|gr1= Eden Editor
|gr1= Eden Editor


|descr= [[Eden Editor: Connecting|Connect]] entities together. Be aware to select the correct type of [[Eden Entity|Eden Entities]]. For example, grouping only works between entities of type [[Group]].
|descr= [[Eden Editor: Connecting|Connect]] entities together. Be aware to select the correct type of [[Eden Entity|Eden Entities]] for the connection type.


|s1= [[add3DENConnection]] [type, from, to]
|s1= [[add3DENConnection]] [type, from, to]
Line 26: Line 26:


|x1= <sqf>add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.</sqf>
|x1= <sqf>add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.</sqf>
|x2= <sqf>
// Group all selected units to the first selected group
private _group = get3DENSelected "Group" param [0, grpNull];
private _units = get3DENSelected "Objects";
add3DENConnection ["Group", _units, _group];
</sqf>


|seealso= [[remove3DENConnection]] [[get3DENConnections]]
|seealso= [[remove3DENConnection]] [[get3DENConnections]]
}}
}}

Latest revision as of 17:48, 8 May 2026

Hover & click on the images for description

Description

Description:
Connect entities together. Be aware to select the correct type of Eden Entities for the connection type.
Groups:
Eden Editor

Syntax

Syntax:
add3DENConnection [type, from, to]
Parameters:
type: String - connection class from "Cfg3DEN" >> "Connections":
  • Group
  • RandomStart
  • Sync
  • TriggerOwner
  • WaypointActivation
from: Array of Eden Entities - entities which are being connected
to: Eden Entity - entity to which entities will be connected to
Return Value:
Boolean - true If the connection was made

Examples

Example 1:
add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.
Example 2:
// Group all selected units to the first selected group private _group = get3DENSelected "Group" param [0, grpNull]; private _units = get3DENSelected "Objects"; add3DENConnection ["Group", _units, _group];

Additional Information

See also:
remove3DENConnection get3DENConnections

Notes

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