Cold War Rearmed: Demo: Difference between revisions
(→DOWNLOAD MIRRORS: hosts) |
|||
Line 45: | Line 45: | ||
[http://timeghost.de/index.php?option=com_remository&Itemid=26&func=fileinfo&id=33 Courtesy of Tatsun] | [http://timeghost.de/index.php?option=com_remository&Itemid=26&func=fileinfo&id=33 Courtesy of Tatsun] | ||
[http://www.armaholic.com/page.php?id=2547 Courtesy of | [http://www.armaholic.com/page.php?id=2547 Courtesy of ArmAholic] | ||
Revision as of 02:33, 24 December 2007
OVERVIEW
The ArmA: Cold War Rearmed (CWR) modification is a collaborative project with BI and community fans to bring the ever popular Cold War Crisis campaign and content into ArmA (1.09 or higher).
Key features:
- Original OFP islands taking advantage of the new texture and vegetation enhancements
- New vehicles from the Cold War era
- New units textured in the Cold War era style
- OFP-like UI design
- The whole CWC campaign
- All OFP single- and multiplayer missions from BI
DEMO CONTENT
This Demo version is a preview of the Cold War Rearmed Mod. It includes:
- Malden island
- The OFP User Interface
- Completely new US and Russian soldiers from the 1985 era
- A new BMP-1 model
- New and converted buildings and plants
- Music files from Operation Flashpoint
- Jeep from OFPE
- AT-4 Fagot, AT-4 Carl Gustav and M-72 LAW Launchers from OFP
- M60 MG from OFPE
It also includes some content from ArmA: Armed Assault:
- UAZ
- Ural
- 5t Truck Open
- M113
- T-72
- ZSU
- UH-60
- UH-60 with MG
DOWNLOAD MIRRORS
Thanks very much to all hosts.
INSTALLATION
In order to install the modification, run the CWR_v0.36_demo.exe from either the downloaded archive or the DVD. If you have the DVD version and Autorun enabled, press the Install button on the screen that appears after you insert DVD in your drive.
Note that there will be installed a file called cwr.ico which can be used as icon for our shortcuts.
The installation will not modify your settings for ArmA: Armed Assault.
The technical support and troubleshooting follow the same guidelines as those for ArmA: Armed Assault. Please see the documentation for the original game for more information.
CREDITS
There is a credits video sequence included in the demo. Here is a list, though:
Team
- Adammo
- BergHoff
- Ebud
- hoz
- Hudson
- Jahve
- Pennywise
- Planck
- OFman
- raedor
- Rellikki
- Soul Assassin
- T_D
- W0lle
Advisors & Betatesters
- feersum.endjinn
- Franze
- Ingram
- Kegetys
- Kronzky
- Major Fubar
- Mikero
- MrBurns
- Parvus
- RalphWiggum
- Rhodite
- ShadowNX
- shinRaiden
- Sniperwolf572
- Euan MacGregor
- The whole Mapfact Team
Thanks to
- The whole BI Team, especially:
- Marek Spanel
- Ondrej Spanel
- Ivan Buchta
- Lukas Soukenka
- Markus Kurzawa
- Tomas Pavlis
- Mariusz Zelmanski
- Jan Prazak
- Jan Hlavaty
- Enrico Turri
- Morten Gundersen
- The community!
- The whole CSLA Team
- MAA
- Faly
- Marco
- Lester
- vilas
- djfrogstar
- D@nte
- Commando.fr
- OFPEC.com
SYSTEM REQUIREMENTS
ANY ORIGINAL VERSION OF ARMA 1.09.
System requirements for Cold War Rearmed are identical to those of the original game. ArmA: Queens Gambit should not be used together with this modification. It is recommended to use Kegetys' Lowplants addon (with the no-QG files).
SUPPORT
If you encounter problems with ArmA: Cold War Rearmed Demo, please use the link below for feedback: BI Forum CWR Demo Thread
VISIT US
CLASSNAMES LIST
The class names are identical to those used by Operation Flashpoint. A complete list can be found here.
We cannot guarantee that each class has been converted.
SCRIPTED FUNCTIONALITY
Hangar main doors
a) Opening
{this animate [_x, 0]} foreach ["Anim_MidDoor","Anim_RightDoor","Anim_LeftDoor","Anim_LeftDoorGeo","Anim_RightDoorGeo"]
b) Closing
{this animate [_x, 1]} foreach ["Anim_MidDoor","Anim_RightDoor","Anim_LeftDoor","Anim_LeftDoorGeo","Anim_RightDoorGeo"]
Hangar bureau door
a) Opening
this animate ["Anim_SideDoor", 1]
b) Closing
this animate ["Anim_SideDoor", 0]
BMP1 random markings
To turn off, write CWR_noRandomNumbers = true in the init.sqf or a init line.
You can use custom markings on the BMP by typing
<vehicle> setObjectTexture [<x>, <path>]
<vehicle> should be the BMP
<x> should be 4, 5 or 6
<path> can be any path to a picture; we have some pictures under \cwr\data\: blank.paa (for no marking), csla.paa, cwralpha.paa (for CWR logo), fia.paa, gvardija.paa, red_star.paa, russia.paa, russia_naval.paa, sign.paa, ussr.paa
COPYRIGHT
Copyright © 2007 Bohemia Interactive and the Cold War Rearmed team. All rights reserved.
ArmA: Cold War Rearmed is distributed under the same conditions as the original game. See the EULA for ArmA: Armed Assault for more information.