stop: Difference between revisions
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| | Stop AI unit. Stopped unit will not be able to move  | | Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities. |= Description | ||
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Revision as of 22:53, 16 April 2009
Description
- Description:
- Stop AI unit.
 Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
 It may still change the stance if deemed appropriate (e.g. under fire).
 Use disableAI to disable specific AI capabilities.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- +loon1 stop true
Additional Information
- See also:
- stoppeddoStopcommandStop
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	