Hendo/Sandbox – User
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== Scripts == | == Scripts == | ||
=== Melee === | |||
<pre> | |||
/* | |||
Purpose: Create an AH6 with pilot and have him fly you around | |||
Preconditions: | |||
- Create some waypoints where you want the pilot to fly | |||
Activator: player | |||
Author: Henderson | |||
TO USE: | |||
Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\ | |||
Make a pilot | |||
- use the following initialization script for snake | |||
call {player execVM "fly.sqf";} | |||
*/ | |||
//Feedback on script start | |||
hint "Fly Started!"; | |||
_grp = group player; | |||
//Create a tank | |||
_myTank1 = "M1Abrams" createVehicle (position player); | |||
//Create a driver | |||
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles | |||
"SquadLeaderW" createUnit [position player, _grp, "pilot = this ;"]; | |||
//Place them in the tank | |||
pilot action ["getInDriver", _myTank1]; | |||
player action ["getInGunner", _myTank1]; | |||
//Create a tank | |||
_myTank2 = "M1Abrams" createVehicle (position player); | |||
//Create a driver | |||
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles | |||
"SquadLeaderW" createUnit [position player, _grp, "pilot2 = this ;"]; | |||
"SquadLeaderW" createUnit [position player, _grp, "gunner2 = this ;"]; | |||
//Place them in the tank | |||
pilot2 action ["getInDriver", _myTank2]; | |||
gunner2 action ["getInGunner", _myTank2]; | |||
hog commandMove (position player); | |||
</pre> | |||
=== Killer AH1Z === | === Killer AH1Z === | ||
Revision as of 13:29, 16 November 2009
Scripts
Melee
/*
Purpose: Create an AH6 with pilot and have him fly you around
Preconditions:
- Create some waypoints where you want the pilot to fly
Activator: player
Author: Henderson
TO USE:
Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\
Make a pilot
- use the following initialization script for snake
call {player execVM "fly.sqf";}
*/
//Feedback on script start
hint "Fly Started!";
_grp = group player;
//Create a tank
_myTank1 = "M1Abrams" createVehicle (position player);
//Create a driver
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles
"SquadLeaderW" createUnit [position player, _grp, "pilot = this ;"];
//Place them in the tank
pilot action ["getInDriver", _myTank1];
player action ["getInGunner", _myTank1];
//Create a tank
_myTank2 = "M1Abrams" createVehicle (position player);
//Create a driver
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles
"SquadLeaderW" createUnit [position player, _grp, "pilot2 = this ;"];
"SquadLeaderW" createUnit [position player, _grp, "gunner2 = this ;"];
//Place them in the tank
pilot2 action ["getInDriver", _myTank2];
gunner2 action ["getInGunner", _myTank2];
hog commandMove (position player);
Killer AH1Z
/*
Purpose: Have A1Z engage player
Preconditions: A1Z (snake) spawn
Activator: snake
Author: Henderson
TO USE:
Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\
Make an M1A1 and name it player
Make an AH1Z and name it snake
- use the following initialization script for snake
call {player execVM "snake.sqf";}
Run like the dickens!
*/
//Feedback on script start
hint "Snake Started!";
this flyInHeight 200;
while {alive player} do
{
snake doMove getPos player;
snake doTarget player;
//hsnake selectWeapon "HellfireLauncher";
snake doFire player;
sleep 1;
};
hint "Snake killed player!";