ambient life – Talk
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--[[User:Tom 48 97|tom_48_97]] 12:36, 8 September 2010 (CEST) | --[[User:Tom 48 97|tom_48_97]] 12:36, 8 September 2010 (CEST) | ||
Don't know how it's coded (not searched in fact), but when you add an animal on the editor, the code is as follow : | Don't know how it's coded (not searched in fact), but when you add an animal on the editor, the code is as follow: | ||
class Item0 | class Item0 | ||
{ | { | ||
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}; | }; | ||
And when you test the side in game, it returns civ | And when you test the side in game, it returns civ | ||
Code used to test: | |||
sideU0 = side u0; hint str sideU0; | |||
Revision as of 11:37, 8 September 2010
Is ambient life actually a side? In my testing, animals placed on the ambient life side are actually civilians. --Ceeeb 06:33, 22 October 2009 (CEST)
- Can a mod please delete this article, I can't see any evidence of such data type or command --Ceeeb 14:48, 24 October 2009 (CEST)
--tom_48_97 12:36, 8 September 2010 (CEST) Don't know how it's coded (not searched in fact), but when you add an animal on the editor, the code is as follow:
class Item0
{
position[]={8060.105,296.04001,1883.0215};
special="NONE";
id=1;
side="AMBIENT LIFE";
vehicle="Sheep01_EP1";
skill=0.60000002;
text="lool";
};
And when you test the side in game, it returns civ Code used to test: sideU0 = side u0; hint str sideU0;