hintC: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dt class="note">'''[[User:Str|Str]]''' | <dt class="note">'''[[User:Str|Str]]'''<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.</dd> | ||
<dt class="note">'''[[User:ArmAtec|ArmAtec]]''' | <dt class="note">'''[[User:ArmAtec|ArmAtec]]'''<dd class="note"> | ||
HintC can be used with formatting like this: | HintC can be used with formatting like this: | ||
HintC format["Hello %1",player]</dd> | HintC format["Hello %1",player]</dd> | ||
<dt class="note">'''[[User:Worldeater|Worldeater]]''' | <dt class="note">'''[[User:Worldeater|Worldeater]]'''<dd class="note"> | ||
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. | To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. | ||
hintC "foo"; sleep 0.1; hintC "bar"; | hintC "foo"; sleep 0.1; hintC "bar"; |
Revision as of 13:29, 21 October 2011
Description
- Description:
- Works the same way as hint, except the text is displayed in the middle of the screen. The game is paused until the player presses "Continue".
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hintC "Press W to move forward"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Str
- This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
- ArmAtec
- HintC can be used with formatting like this: HintC format["Hello %1",player]
- Worldeater
- To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a sleep statement hintC will not suspend the script it has been called from.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2