arma2.cfg: Difference between revisions
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| ''Complexity  | ''Complexity of quality settings are based on default FXAA 3.14 settings'' | ||
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Revision as of 15:36, 28 November 2011
Introduction
The arma2.cfg or arma2oa.cfg or takeonh.cfg file are a configuration files containing detailed information about YOUR game setup. 
Information such as language, LOD detail, resolution are stored in these files.  
The config files are written after the ARMA 2 was run for first time and the system settings are detected.  
The files itself are just as editable in a text file. The content format is 
variable = value;
Warning : Use in-game UI options to configure game instead editing this file, unless You know what You doing.
Note: All changes via in-game UI options are saved into arma2.cfg on successful game exit.
Location
- Armed Assault: The arma.cfg file is located in %userprofile%\Documents\ARMA\arma.cfg.
- Armed Assault 2: The arma2.cfg file is located in %userprofile%\Documents\ARMA 2\arma2.cfg.
- Operation Arrowhead: The arma2oa.cfg file is located in %userprofile%\Documents\ArmA 2 Expansion\arma2oa.cfg.
Custom Name and Location
You can change the naming with the startup parameter -cfg=<string>.
-cfg=myGameSettings.cfg
The file will be then located in your game directory instead.
c:\arma2\myGameSettings.cfg
Example
Generic config
| language="English"; | language selector | 
| adapter=-1; | written by engine each start, changing it manually has no effect! | 
| 3D_Performance=93750; | written by engine each start, changing it manually has no effect! | 
| Resolution_Bpp=32; | bit per pixel depth of output | 
| Resolution_W=1920; | interface resolution width in fullscreen | 
| Resolution_H=1200; | interface resolution height in fullscreen | 
| refresh=60; | monitor refresh rate in fullscreen | 
| Render_W=2400; | 3D rendered resolution width in fullscreen | 
| Render_H=1500; | 3D rendered resolution width in fullscreen | 
| FSAA=0; | full screen antialiasing level | 
| postFX=0; | post processing level | 
| GPU_MaxFramesAhead=1000; | setting not available in UI, supported values 1 to 1000 (0==driver), May lower 'Mouse lag' by GPU render-ahead buffer | 
| GPU_DetectedFramesAhead=3; | written by engine each start, changing it manually has no effect! | 
| HDRPrecision=8; | setting not available in UI (ARMA2, OA has it since 1.57), supported values are 8(default), 16 and 32. Defines bit depth precision for HDR. | 
| lastDeviceId=""; | written by engine each start, changing it manually has no effect!, might be blank | 
| localVRAM=1063723008; | written by engine each start, changing it manually has no effect! | 
| nonlocalVRAM=1878616064; | written by engine each start, changing it manually has no effect! | 
| winX=470; | position of window in X axis | 
| winY=64; | position of window in Y axis | 
| winW=1440; | interface resolution width in window | 
| winH=900; | interface resolution height in window | 
| winDefW=1440; | 3D rendered resolution width in window | 
| winDefH=900; | 3D rendered resolution height in window | 
| Windowed=0; | written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen) | 
| Vsync=1; | Option to disable V-sync(Vertical synchronization, 1=enabled(default) or 0=disabled) | 
| AToC=7; | setting not available in UI, Level of Alpha To Coverage Anti-Aliasing[1] (7=all enabled(default) or 0=disabled (normal AA prior AToC)) 0 - disabled 1 - AToC on grass 2 - AToC on new OA trees (takistan, zargabad, proving ground, shapur) 4 - AToC on old A2 trees (utes, chernarus) // combined 3 - AToC on grass & OA trees 5 - AToC on A2 trees + grass 6 - AToC on A2 + OA trees 7 - AToC enabled on grass, A2 & OA trees (default) More http://forums.bistudio.com/showpost.php?p=1998153&postcount=42 detailed description] by a community member. | 
| FXAA=0 | Setting to enable/disable Anti-Aliasing technique via post processing [[1]][2] 0 - Disabled 1 - FXAA_QUALITY_PRESET_10 2 - FXAA_QUALITY_PRESET_11 3 - FXAA_QUALITY_PRESET_12 4 - FXAA_QUALITY_PRESET_13 5 - FXAA_QUALITY_PRESET_14 6 - FXAA_QUALITY_PRESET_15 7 - FXAA_QUALITY_PRESET_20 8 - FXAA_QUALITY_PRESET_21 9 - FXAA_QUALITY_PRESET_22 10 - FXAA_QUALITY_PRESET_23 11 - FXAA_QUALITY_PRESET_24 12 - FXAA_QUALITY_PRESET_25 13 - FXAA_QUALITY_PRESET_26 14 - FXAA_QUALITY_PRESET_27 15 - FXAA_QUALITY_PRESET_28 16 - FXAA_QUALITY_PRESET_29 17 - FXAA_QUALITY_PRESET_39 Complexity of quality settings are based on default FXAA 3.14 settings | 
Take On Helicopters
| SWLayersCount=64; | |
| PiPEnabled=0; | Setting to enable/disable Picture in Picture | 
Languages
Simply alter
Language="English";
to whatever language you may wish to have.
See Also
See username.arma2profile for information about personalized user settings.
Notes
<references> [1]
- ↑ 1.0 1.1 Read Wikipedia article and GPU features list for more details
- ↑ Cite error: Invalid <ref>tag; no text was provided for refs namedFXAA
