captive: Difference between revisions

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m (Changed the SQS example 1 into SQF example)
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|x1= <pre>?!(captive _general) : _general setCaptive true</pre> |= Example 1
|x1= <pre>if !(captive _general) then {_general setCaptive true};</pre> |= Example 1
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Revision as of 16:38, 18 May 2014

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Description

Description:
Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = captive object
Parameters:
object: Object
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
if !(captive _general) then {_general setCaptive true};

Additional Information

See also:
setCaptive

Notes

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Notes

Posted on August 3, 2006 - 14:24
hardrock
Notes from before the conversion: Use setCaptive to make a unit captive.

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