saveVar: Difference between revisions

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[[Category:Scripting Commands|SAVEVAR]]
[[Category:Scripting Commands|SAVEVAR]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SAVEVAR]]
[[Category:Scripting Commands OFP 1.96|SAVEVAR]]
[[Category:Scripting Commands OFP 1.46|SAVEVAR]]
[[Category:Scripting Commands OFP 1.46|SAVEVAR]]

Revision as of 11:07, 25 September 2014

Hover & click on the images for description

Description

Description:
Save variable value into the campaign space. This variable is available to all following missions in the campaign.
Groups:
Uncategorised

Syntax

Syntax:
saveVar varname
Parameters:
varname: String
Return Value:
Nothing

Examples

Example 1:
saveVar "varOne"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

If you try to saveVar a vehicle saved in your variable (SavedVars = [Car1]; saveVar "SavedVars"), then Car1 will not be properly "saved", refering to ObjNull if you try to use it in subsequent missions, even if a vehicle with the same vehicle varname exists. To get around this, save the vehicle's varname as a string (SavedVars = [str(Car1)]) and then when you need it just use call compile to "unstring" the varname (_car = call compile (SavedVars select 0);). --Wolfrug 22:56, 28 January 2009 (CET)

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