DialogControls-ProgressBar: Difference between revisions
Killzone Kid (talk | contribs) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
==CT_PROGRESS Type=8== | ==CT_PROGRESS Type=8== | ||
[[File:Progress_bar.jpg|thumb|Progress Bar]] | |||
'''TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here. ''' | '''TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here. ''' |
Revision as of 22:04, 10 September 2013
CT_PROGRESS Type=8
TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here.
Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it's value). The progress bar will always stay at 0%. However, for ArmA 2 and up, the progressSetPosition command can be used to change the value.
Properties | ||
---|---|---|
Name | Type | Remark |
colorFrame | color array | |
colorBar | color array | |
texture | texture | paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)"; |
Example
class RscProgress
{
type = 8;
style = 0;
colorFrame[] = {0,0,0,1};
colorBar[] = {1,1,1,1};
texture = "#(argb,8,8,3)color(1,1,1,1)";
w = 1;
h = 0.03;
};
class myProgressBar
{
idd = -1;
onLoad = "((_this select 0) displayCtrl -1) progressSetPosition 0.5";
class Controls
{
class Progress: RscProgress
{
idc = -1;
x = 0;
y = 0.3;
};
};
};