netObjNull: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| A non existing object. | | A non existing network object. Not used in scripting anywhere in game. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | '''netObjNull'''|= Syntax | ||
| | | [[NetObject]] |= RETURNVALUE | ||
|x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |= EXAMPLE1 | |||
|x1= <code> | |x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= SEEALSO | |[[objNull]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 21:02, 29 November 2016
Description
- Description:
- A non existing network object. Not used in scripting anywhere in game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- netObjNull
- Return Value:
- NetObject
Examples
- Example 1:
netObjNull == netObjNull // Returns false
- Example 2:
netObjNull isEqualTo netObjNull // Returns true
Additional Information
- See also:
- objNull
Notes
-
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