BIS fnc exportCfgVehicles: Difference between revisions

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[[Category:Function Group: Debug|exportCfgVehicles]]

Revision as of 13:49, 24 March 2014

Hover & click on the images for description

Description

Description:
Export list of objects for Community Wiki (Assets).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles;
Parameters:
mode: String - mode
"config" - copy the objects table to clipboard
"screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
"screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
sides: Array - ARRAY of number(s) - 0 list of sides. Only objects of these sides will be used
1 is BLUFOR
2 is OPFOR
3 is Civilian
classes: Array - ARRAY of STRINGs - list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_exportCfgVehicles;
Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB","A3_Characters_F_EPC"], true] call BIS_fnc_exportCfgVehicles;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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