BIS fnc animateTaskWaypoint: Difference between revisions

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(Added syntax, param, examples.)
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| <pre>/*
| Plays an animation that pushes the active task waypoint up and down. |= Description
 
Description:
Animates task waypoint up & down
 
Parameter(s):
0: OBJECT - Unit who's waypoints will be animated
 
Returns:
NONE
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_animateTaskWaypoint]]; --> |= Syntax
| param call [[BIS_fnc_animateTaskWaypoint]]; |= Syntax


|p1= |= Parameter 1
|p1= [[Object]] - Unit that should have animations played. |= Parameter 1


| |= Return value
| [[Nothing]] |= Return value
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|x1= <code></code> |=  
|x1= <code>[player] call BIS_fnc_animateTaskWaypoint;</code> |=  
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Revision as of 23:08, 1 October 2014


Hover & click on the images for description

Description

Description:
Plays an animation that pushes the active task waypoint up and down.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_animateTaskWaypoint;
Parameters:
Object - Unit that should have animations played.
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_animateTaskWaypoint;

Additional Information

See also:
See also needed

Notes

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Notes

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