getBleedingRemaining: Difference between revisions
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Killzone Kid (talk | contribs) (description, example) |
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| Returns remaining time | | Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|= Description | ||
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|x1= <code> | |x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 21:34, 8 November 2014
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
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