BIS fnc bloodEffect: Difference between revisions
|  (Added official parameters, syntax. Needs more editing.) | m (formatting, see also) | ||
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| |x1= <code>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</code> |=   | |x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code> |=   | ||
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| | |= See also | | [[BIS_fnc_indicateBleeding]] |= See also | ||
| }} | }} | ||
Revision as of 15:15, 9 May 2018
 
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
- 
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