getBleedingRemaining: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (description, example) |
m (template:command argument fix) |
||
Line 12: | Line 12: | ||
| '''getBleedingRemaining''' unit |= Syntax | | '''getBleedingRemaining''' unit |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit; | |x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit; | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |= | | [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note