Debug Console – Arma 3
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*** Global - execute on all computers using [[BIS_fnc_MP]]. Enabled only in MP | *** Global - execute on all computers using [[BIS_fnc_MP]]. Enabled only in MP | ||
*** Server - execute on server only using [[BIS_fnc_MP]]. Enabled only in MP | *** Server - execute on server only using [[BIS_fnc_MP]]. Enabled only in MP | ||
*** Performance Test - See: [[BIS_fnc_codePerformance]] | |||
* '''4x Watch field''' | * '''4x Watch field''' | ||
** Value is saved when console is closed and restored again upon return | ** Value is saved when console is closed and restored again upon return |
Revision as of 04:38, 29 January 2015
0.54 Configuration in Take On Helicopters differs, Mission Editor: Debug Console (Take On Helicopters)
Debug Console is an editing tool giving designer ability to check various states and execute custom code on fly.
Access
While playing a mission from the editor, the console is immediately available in pause menu.
In editor map screen, you can open in by clicking on "Debug Console" button or using Ctrl+D shortcut.
Configuration
The console is automatically available in missions running from editor. If mission designer wishes to enable it elsewhere, he can achieve it using following Description.ext param:
enableDebugConsole = 1;
Values:
- 0: Default behavior, available only in editor
- 1: Available in SP and for hosts / logged in admins
- 2: available for everyone
Alternatively, you can add "\a3\functions_f\Params\paramDebugConsole.hpp" mission parameter, where server host / admin can set whether he'll allow debug console. The parameter has priority over the description.ext attribute.
Features
- Expression field
- Value is saved when console is closed and restored again upon return
- The expression can be executed by one of the following buttons:
- Local - execute on player's computer using execVM
- Global - execute on all computers using BIS_fnc_MP. Enabled only in MP
- Server - execute on server only using BIS_fnc_MP. Enabled only in MP
- Performance Test - See: BIS_fnc_codePerformance
- 4x Watch field
- Value is saved when console is closed and restored again upon return
- When code is taking too long to evaluate (>0.003s), the background turns orange and the value is not saved
- Buttons (all of the close the pause menu and open some another window)
- Spectator camera
- Splendid camera
- Functions viewer
- Config Viewer
- Animation viewer
- User Interface Editor
Profile Saving
The debug console automatically saves each field as you go, Even after game restart. These can also be access using profileNamespace getVariable with the following code:
- Expression Field
profileNamespace getVariable "rscdebugconsole_expression";
- 4x Watch Field
profileNamespace getVariable "rscdebugconsole_watch1";
profileNamespace getVariable "rscdebugconsole_watch2";
profileNamespace getVariable "rscdebugconsole_watch3";
profileNamespace getVariable "rscdebugconsole_watch4";
Using the same variables you can also clear or change the fields.