false: Difference between revisions
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(Example added) |
m (template:command argument fix) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Always false. |= | | Always false. |DESCRIPTION= | ||
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| '''false''' |= | | '''false''' |SYNTAX= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>_var <nowiki>=</nowiki> <b>false</b>; | |x1 = <code>_var <nowiki>=</nowiki> <b>false</b>; | ||
systemChat str _var; //false | systemChat str _var; //false | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[true]] |= | | [[true]] |SEEALSO= | ||
}} | }} |
Revision as of 14:39, 7 April 2019
Description
- Description:
- Always false.
- Groups:
- Uncategorised
Syntax
- Syntax:
- false
- Return Value:
- Boolean
Examples
- Example 1:
_var = false; systemChat str _var; //false
Additional Information
- See also:
- true
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters